The Prelude... encounters are over, the good guys from the south have met the good guys from the north and so the circle is complete.
The last game was good, still way too much stuff on the table though. Tne heroes are very reticent still and don't seem keen to skirmish unless they have a unit of troops around them. I had a fair number of troops (but actually not as many as I should have had based on the dice rolls, but once I got to 70-odd CV...) and it got very untidy very quickly. I think I will roll up forces and then assign them to PEFs/Bodies rather than use the tables. In theory I could have had in excess of 140 CV which might work in Big Battles but would have been undoable in WHAA.
I need to take the initiative more often. In the last couple of encounters, when the good guys dithered and I just went hell for leather, much death and destruction ensued (on both sides). In the last encounter, when I let the good guys on the western side of the river go two knights decimated my warband. Bad guys have got to get stuck in.
Rules-wise, bad guys took more crisis tests, and more importantly correctly took crisis tests. Good guys less so (even though there were at least four OOFs/ODs). It's amazing how often the good guys remember that crisis test need to be taken when a bad guy gets hurt!
PEFs in line of sight aren't PEFs, they're bodies of troops, so they don't need to be hidden, and more importantly don't need to move randomly!
I've generated or lifted from the last encounter the personal warbands/comitatus of the main bad guys (the lich, the demon, the goblin, the wraith and the vampire) and from now on these will form the core of any encounters.
I've added the AC rule to the house rules page and updated some of the skills. See this post, House Rules, and this post, WHAA Skills, respectively.