Another game, another load of fun, another pile of errors.
Didn't do Hardiness tests properly. We allowed the Rat Ogre to recover form its OOF using a Hardiness test 'cos I'd forgotten to take it and then the thing proved impossible to kill. The main reason was that I was using Rep dice counting successes rather than 2 dice against Rep...
There wasn't much melee, but I'm fairly certain that in what melee there was nobody used shield dice.
We've still got too much stuff on the table with 50-ish CV a side. It works but I don't think it's really what WHAA was designed for. We don't get games finished and the large numbers are actually hindering scenario/encounter completion.
We definitely didn't manage group activation properly (I didn't twig until more than half way through and the adventurers never did). We'll need to be stricter on Rep order and on finishing activations before moving on.
We're not managing multiple combats correctly (more in the next commentary).
Got a feel for magic, still missing minor points like targets, ranges and radius for different spell effects but with channelling, Kev's magic was more successful and had some impact.
Otherwise no other problems :-)
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